

When I'm playing with a controller, there need to be more input to the right than I thought in order to make Sonic turn to the right a little bit.

The sense of speed is fantastic when you pull out the right moves at the right places. The physics in Utopia was already pretty great fot a 3D Sonic game.

Plus, pressing the A button in the air already had a function, and it can be used in increasing speed a little bit as well. I was thinking about drop dash, nut it could be unnesesaary in this game, since the peel-out can instantly be used when you're running, it can easily make up for the drop dash. This is for reaching a little bit more height than a regular jump, since some part of the stage would be a dead corner due to Sonic being unable to jump up to the higher ledge. But I think adding just a few more can make it better.įor example, the bounce move from Sonic Adventure 2 / Sonic Lost World. But the game already had a lot, like the peel out, homing attack and such. Since it's a 3D game, and quite an open one too, there should be quite a few moves in Sonic's arsenal in order to move in the 3D space more freely. But one thing we can't deny: it has great potential to be developed into a fantastic full game.īut if they're really doing that, I think they need some things to make it a more enjoyable experience. The controls somehow doesn't feel as good as I remembered it to be. Played the Sonic Utopia demo again just now.
